SEEN changes
Good topic, Gordon.
Intervals are good. A lot of people go to the theatre as a social event, which should be encouraged, and an interval allows them to socialise while getting their drinks, etc. Also there are probably a lot of second acts which benefit from having a more relaxed audience after having stretched their legs, had a drink, had a chat, gone to the loo, etc. (And a lesser desired but also important factor is the opportunity to leave at interval without disrupting the performance! If your show is really not appealing to someone, better to let them sneak out at an interval than to force them to stay against their own judgement and have them end up totally resenting you!)
The last professional show I went to (Deckchair Theatre) the audience was asked to remove to the foyer so the set could be changed. Happens fairly regularly in my experience, usually when the theatre has no other form of curtaining and they desire to set up something for dramatic reveal, and don't want to spoil the surprise. I personally prefer letting anybody who wishes to remain watch what goes on, but it's a matter of presentation. If you DO carry out set changes during an interval in view of an audience, then they ought to be presented like a performance...perhaps not to go so far as being choreographed (although it could be), but to display an atmosphere of precision and efficiency, with no actions that should NOT be seen.
The only time I remember it being a safety thing to clear the audience was when an object needed to be reset to swing out on a line above the auditorium, hence needing ladder access between the seats. Every other time I'm pretty sure it was aesthetic (ie hiding an actor/object prior to the audience seeing it)
The correct length for an interval is: long enough that people still feel entertained. Too short and they will feel rushed and not welcome. Too long and they will feel bored and not welcome. Obviously there may be a certain amount of set changing which will take some time...figure out how to make it more efficient; get extra hands if necessary, so that it takes no more than the good length of time for the audience.
No point in stipulating a fixed number of minutes. A night with two short plays may have a 20 min interval and feel too long. At a night of Shakespeare in Kings Park where the toilets are a 400m walk away up a hill, with long queues, 20 min will feel too short. It will depend on the subject, style and pace of the play to determine whether the audience is raring to go or needs longer, or whether they are looking at their watches wishing it would start again so it will end sooner..!
Often the actors themselves will need a break between acts, not just to change costume but to sustain the energy to continue at full pace. Too short and they may not have the stamina for act two, too long and voices & bodies cool down and lose their edge. Again, it's dependent on the type of show, and is a pacing element that ought to be worked out in rehearsal.
Music is an extremely useful way to smooth over scene transitions. Nowadays you have no excuse not to be able to tailor-make a short piece of music to fit your transition...the tools for sound editing are readily available on any computer. (though I used to do it easily enough in the old days of cassettes, you don't need technical wizardry). A ten second gap can usually be improved with ten seconds of correctly chosen music. Music can lead out of one mood and into another, and can sustain the energy over any forced break in the action. It can comment upon the scene and add context and subtext. The idea of 'choreographing' a scene change can also be assisted by music, presenting a show of slick timing and efficiency.
I TOTALLY AGREE with Robert J's first post about blackouts. HIs post was to the point and offered constructive suggestions. That someone got offended possibly reflects the dire need for his suggestions to be taken seriously!
Every play/set/scene change is going to come with its own unique problems to solve, so it will be difficult to simply teach solutions in a workshop. But it's definitely an area where skills can be explored and an improved way of thinking can perhaps be learned.
Scene transitions are a collaboration between the set designer and the director. It's the designer's job to create a set that achieves the aim of the play, including getting from scene to scene; and the director's job to implement the changes using cast and crew so it also serves the aim of the play.
Blackouts are an archaic and boring way of achieving scene changes. I dislike blackouts in general, and they are my pet hate too if they become a production number in themselves, because usually I can see for myself that they are unnecessary if someone had only thought it through.
Scene transitions are part of the play. They can be made into a feature (actors or techs in costume going about some business that suits the show and which happens to change the set moving us from one location to another) or, even better, incorporated into existing scenes. For instance, while an actor is finishing one speech, he has collected all the items that need to be removed. The next actor brings on what they need and sets it up while speaking their lines. Or the scene change goes on behind them while they are pulling focus and advancing the story. Lighting is obviously a good way to direct focus.
Of course, many scene changes actually denote the passing of time, and there may be times when a blackout actually is the best way to convey this. But to my mind this is only effective in a filmic sense, when the scene fades to black and then fades straight back up again. Any time there is an elongated blackout I'm more inclined to think something has gone wrong. Snap blackouts, or clever use of lighting to hide and reveal elements of the set and play, are a valuable tool and not what I'm complaining about here...it's the tedious practice of finishing a scene, going to black or dim while a ninja-like band of mechs rearrange the props, letting the audience fidget for 30 seconds or more, then bringing the lights back up. It halts the action and draws attention to design inadequacies. I see far too many examples of this done poorly, and where I get annoyed because it seems obvious to me how it could have been done better if only someone had thought about it.
Occasionally, a scene change is impressive by itself, in which case we want to draw the audience's focus to it and allow them to enjoy the transition. Other times they will enjoy it more if it has happened before they even realise it, right under their very noses. Or if a lot is seemingly accomplished, like magic, in the blink of an eye. This is an impressive blackout. Sometimes a good tension can be created by making some changes which keep the audience guessing until the final flourish when we suddenly realise what the stage has now become.
But you should also consider whether the scene change even needs to occur in the first place! Nothing worse than taking 30 seconds to bring on a table, for instance, and another 30 to take it off, when I can imagine the scene working perfectly well either without it or if it had remained there the entire time! Or if a lot of effort goes into making changes that hardly seem worth it.
I think too many directors think a SCENE change should not be SEEN, hence trying to black it out. Incorporated with thought and skill, scene changes can and should be an interesting and integral part of what makes a play entertaining to an audience.
Cheers,
Craig
~<8>-/====\---------